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GDC18 Day One

03-21-18

I made my way up to San Francisco for my second Game Developers Conference. The first one I went to was back in 2014, not too long after moving from LA to San Jose and showing off my company's game Warp 5 Overdrive.

A lot has changed since then - I'm no longer with the company I co-found and work at a corporate job where I don't touch code or create games. Truth be told, I miss it.

So, recently I opened up Unity, launched some tutorials, and got back in the swing of things. One of the things I also decided to do was go to GDC. Another was participating in a game jam, and while we weren't at a location, we did what we could in our home office, and got a working prototype in less than 48 hours.

All this ignited a fire again that had been set to low and now burns bright.

Now Back to GDC. I carpooled with my partner to SF (which could be a few blog posts worth of info) and headed out to GDC with a fresh new haircut, wardrobe, and spiffy business cards. I randomly met up with my friend Kerry from LA, and she was my wing-woman on the expo floor. Together, we navigated through the mazes of people and booths before flying our separate ways. She headed to a talk while I had a tour of Unity HQ.

After the tour, I went back to registration to see if any spots opened up for a session that was being held regarding the scriptable rendering pipeline. One did, and I hurriedly ran up the stairs to the second floor, found the room, opened the door, and saw four men on opposite sides of a table...I thought that the sessions were going to be less intimate than this.

I'm not sure if I was supposed to be in there, but I was getting private learning sessions with some really high up people from various large companies. At first, I was a little intimidated (and out of breath), but after a bit, I relaxed. I took the initiative to get this learning, understood the content, and could work alongside these VIPs.

Once the seminar was over, I headed back to the expo floor to see about trying out some VR experiences. Specifically, I wanted to try out Electronauts, a VR DJ game/experience. It looked super amazing cool being demoed, and my hands were ready to bang on some virtual drums. I donned the VR HMU, earphones, and controllers, and flailed my hands in the air to drum on virtual spheres, tossed sound creating bombs, and unlocked settings by leveling up with my hella cool jams I was creating. I could see myself getting lost in this game, creating music in this visually interesting way.

I walked the floor a bit more, popped into a talk regarding mobile VR optimization at the Oculus booth, and headed out for dinner at the tasty The Grove. I definitely recommend the short ribs and mashed potatoes!

While this closed the first day at GDC for me, the night was still young - we still had the Gay Gaming Professionals party to attend!

I made my way up to San Francisco for my second Game Developers Conference. The first one I went to was back in 2014, not too long after moving from LA to San Jose and showing off my company's game Warp 5 Overdrive.

A lot has changed since then - I'm no longer with the company I co-found and work at a corporate job where I don't touch code or create games. Truth be told, I miss it.

So, recently I opened up Unity, launched some tutorials, and got back in the swing of things. One of the things I also decided to do was go to GDC. Another was participating in a game jam, and while we weren't at a location, we did what we could in our home office, and got a working prototype in less than 48 hours.

All this ignited a fire again that had been set to low and now burns bright.

Now Back to GDC. I carpooled with my partner to SF (which could be a few blog posts worth of info) and headed out to GDC with a fresh new haircut, wardrobe, and spiffy business cards. I randomly met up with my friend Kerry from LA, and she was my wing-woman on the expo floor. Together, we navigated through the mazes of people and booths before flying our separate ways. She headed to a talk while I had a tour of Unity HQ.

After the tour, I went back to registration to see if any spots opened up for a session that was being held regarding the scriptable rendering pipeline. One did, and I hurriedly ran up the stairs to the second floor, found the room, opened the door, and saw four men on opposite sides of a table...I thought that the sessions were going to be less intimate than this.

I'm not sure if I was supposed to be in there, but I was getting private learning sessions with some really high up people from various large companies. At first, I was a little intimidated (and out of breath), but after a bit, I relaxed. I took the initiative to get this learning, understood the content, and could work alongside these VIPs.

Once the seminar was over, I headed back to the expo floor to see about trying out some VR experiences. Specifically, I wanted to try out Electronauts, a VR DJ game/experience. It looked super amazing cool being demoed, and my hands were ready to bang on some virtual drums. I donned the VR HMU, earphones, and controllers, and flailed my hands in the air to drum on virtual spheres, tossed sound creating bombs, and unlocked settings by leveling up with my hella cool jams I was creating. I could see myself getting lost in this game, creating music in this visually interesting way.

I walked the floor a bit more, popped into a talk regarding mobile VR optimization at the Oculus booth, and headed out for dinner at the tasty The Grove. I definitely recommend the short ribs and mashed potatoes!

While this closed the first day at GDC for me, the night was still young - we still had the Gay Gaming Professionals party to attend!

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Tags: GDC,game developers conference,gdc18,video games